A Brief Social History of Game Play
نویسنده
چکیده
Who has played video games? Where have they played them? And how have games helped or hindered social networks and communities? This article answers these historical questions for the birthplace of commercial video games—the United States. Moving from the descriptive to the analytical, it begins with the basic trends and figures: who played, when, where and why, and how changes in technology have impacted the social side of gaming. An immediate pattern appears—for both industrial and political reasons, the early 1980s were a crucial turning point in the social history of video game play. What began as an open and free space for cultural and social mixing was quickly transformed through social constructions that had little to do with content, the goals of the producers, or even demand. The legacy of that era persists today, influencing who plays, how we view games, and even how we investigate their uses and effects.
منابع مشابه
Split Appearance. Patchy and Coherent Features in Fragments of Gameplay, Mohenjo-daro, Sindh
This paper centers on ancient, generally rather scattered and elusive remains of gameplay. Focusing on a discreteassemblage of game-related artefacts from the Bronze Age Indus Valley urban settlement of Mohenjo-daro, it conductsa detailed study of some of the patchy features to see whether more structured elements thereby can be distinguished.The finds are approached situated in a broader, game...
متن کاملThe psychology of play: Understanding digital game evolution through developmental psychology
The purpose of this research is to demonstrate how the pattern of play technologies follows the patterns of play types in developmental psychology. This research provides an overview of dominant theories in developmental psychology and offers evidence of its parallel in play modalities adopted by electronic game audiences. The fundamental benefit of such framing is the potential to offer a futu...
متن کاملDeveloping a based-on play cognitive-behavioral educational package and determining its effectiveness on improving the language disorders and social adjustment of bilingual children
Background: The present study was conducted with the aim of developing a game-based cognitive-behavioral educational package and determining its effectiveness on improving the receptive language disorders and social adjustment of bilingual children. Methods: The current study was applied in terms of purpose and in terms of the nature of the data, it was semi-experimental with a pre-test-post...
متن کاملAn Adaptive Learning Game for Autistic Children using Reinforcement Learning and Fuzzy Logic
This paper, presents an adapted serious game for rating social ability in children with autism spectrum disorder (ASD). The required measurements are obtained by challenges of the proposed serious game. The proposed serious game uses reinforcement learning concepts for being adaptive. It is based on fuzzy logic to evaluate the social ability level of the children with ASD. The game adapts itsel...
متن کاملThe Effect of Play Education on Students' Emotional Regulation and Social Relationships
Background and Objectives: Promoting emotion regulation and social relationships has a key role in students' health and can affect their future success. Therefore, the present study was conducted to determine the effect of play-based education on students' emotional regulation and social relationships. Materials and Methods: This quasi-experimental, pre-test-post-test study, included all femal...
متن کامل